Daniel Floyd, a professor at Savannah College of Art and Design makes some very interesting points.
Edit: The video has been taken down from youtube.com... Until I can find an embeddable version again, please use the link below. It works... For now.
The Video
Friday, April 25. 2008
Tribal Wars: How to make players quit your game
For about 3 months, I played a game called Tribal Wars. It’s an web-based online game (runs in your browser) that plays a little like a RTS game. There are some graphics to the game, but most of it is played out through numbers and stats. It sounded fun so I began playing one day back in November.Upon starting the game, you are given your own settlement and you can upgrade buildings, harvest resources, bolster your defenses, and build your army. I was pleased to give life to my new settlement, LazyTown. I soon joined a guild that prided itself on not attacking other players below a specific level, concentrating on defense and helping others in the guild that were in trouble.
Time passed, and as I got to know the game better, I grew to like it. Tribal Wars was fun and easy to play -- I only had to log on once or twice a day to see how my minions were doing. They were busy little guys, always harvesting and training. Over a couple months, I had built up quite an army and was very proud when I got my wall to level 20, meaning that I had reached the maximum defenses for LazyTown. I thought LazyTown was the greatest!
Then, one day I logged on and I was unable to see my town. I became frustrated, not sure what the problem was. At last I checked my game inbox in hopes of an explanation. And did I ever get one.
An automated message informed me that overnight, a player with more forces than me had repeatedly attacked my town over and over again (this is called XP farming), until he defeated my army. I was also informed that he had been given my town since I had been defeated. If I was interested, a scant few of my loyal minions would be interested in following me and starting up a new town elsewhere (read: start over again, loser). Three+ months of my work was gone in a single day. I logged out that day, and never considered logging in again.
What's to be learned here? Make the player feel like it was a waste of time to play your game, and you've lost them forever. This is bad news for any game that survives on player subscriptions. It's a complicated problem with a game like this -- there needs to be some sense of winning and losing in a game about war, and at the same time, taking away a player's hard-earned resources is only fun for the one doing the taking.
Games like Tribal Wars are too punishing to be appealing to the masses. They'll always be around for the niche audience that they cater to, but the level of success they see will always be relatively low.
I purposely didn't include a link to the game in this post -- I'm not recommending that anyone at all ever play it. Sorry, Tribal Wars.
...
Actually... I'm NOT sorry! Give me back my stuff, Tribal Wars! RAWR!!1~!`eleven!
Friday, February 15. 2008
EA, will you be my valentine?
I didn't have any place to be on the evening of February 14th. But still, I was feeling pretty good about sitting on my couch with my cat, watching reruns and folding laundry. Yep, my life really is that glamorous.
But let me get to the point. I'm sure anyone reading this right now has a good idea of what state my job situation has been lately. Without being too specific, let's just say things got a little dicey. Friends were laid off and sent in search of jobs all over the country, a project that was once my entire focus was taken away and given to another company, and the team that I had grown to love absolutely crumbled under the weight of uncertainty. The last few months have been difficult, to say the least.
But all of that has finally come to an end. Yesterday I accepted a job offer from Electronic Arts in Redwood City. Yeah!! In a few weeks I'll be joining the Sims team as a senior designer! I'm SUPER excited and I can't wait to get started. But for now, a few days off sounds pretty nice...
But let me get to the point. I'm sure anyone reading this right now has a good idea of what state my job situation has been lately. Without being too specific, let's just say things got a little dicey. Friends were laid off and sent in search of jobs all over the country, a project that was once my entire focus was taken away and given to another company, and the team that I had grown to love absolutely crumbled under the weight of uncertainty. The last few months have been difficult, to say the least.
But all of that has finally come to an end. Yesterday I accepted a job offer from Electronic Arts in Redwood City. Yeah!! In a few weeks I'll be joining the Sims team as a senior designer! I'm SUPER excited and I can't wait to get started. But for now, a few days off sounds pretty nice...
Monday, January 7. 2008
Finally! Illegal Danish 2!
Being a huge fan of the original Super Snacks, I was delighted to find that the long-awaited sequel has just been released.
As well, I was overjoyed to find references to two of my creations in the short (Linken & the Mechanical Yeti!), as well as a clever reprise of the "Three Hams" song from the Brak Show. Nice job, Myndflame. I vote yes.
Enjoy!
Illegal Danish 2: Escape from Orgrimmar from Clint Hackleman on Vimeo.
As well, I was overjoyed to find references to two of my creations in the short (Linken & the Mechanical Yeti!), as well as a clever reprise of the "Three Hams" song from the Brak Show. Nice job, Myndflame. I vote yes.
Enjoy!
Illegal Danish 2: Escape from Orgrimmar from Clint Hackleman on Vimeo.




